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ferNN

Pojebana ilość traconych pkt. rankingu.

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     Nick z gry: 'ferNN^

     Czego dotyczy?:  Punktów rankingu. Nie wiem kto to wpadł na tak genialny pomysł, aby to wyglądało jak wygląda.  Gracze z topki tracą po 30-70pkt rankingu za JEDNA śmierć, przy czym sami dostają od 1-3pkt za zabójstwo. Przykładowo zabije 35 zombie, przyjdzie jakis bobek, zabije mnie i tracę te wszystkie pkt które upolowałem z tych 35 zombie. Myślę, że to jest lekka przesada, żeby tracić aż tyle pkt, rozumiem jakieś 15-20 ale, gdzie do kurwy nedzy po 70. 

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@balwansloneczko.png PyNiO

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Z powodu zmiany pluginu ws rankingu został wgrany plugin rankme: dostępne komendy do zmiany przyznanych punków:

 

Cytuj

rankme_enabled    "1"    //Is RankMe enabled? 1 = true 0 = false" 
rankme_rankbots    "0"    //Rank bots? 1 = true 0 = false" 
rankme_autopurge    "0"    //Auto-Purge inactive players? X = Days  0 = Off" 
rankme_points_bomb_defused_team     "2"    //How many points CTs got for defusing the C4?" 
rankme_points_bomb_defused_player     "2"    //How many points the CT who defused got additional?" 
rankme_points_bomb_planted_team     "2"    //How many points TRs got for planting the C4?" 
rankme_points_bomb_planted_player     "2"    //How many points the TR who planted got additional? 
rankme_points_bomb_exploded_team     "2"    //How many points TRs got for exploding the C4? 
rankme_points_bomb_exploded_player     "2"    //How many points the TR who planted got additional? 
rankme_points_hostage_rescued_team     "2"    //How many points CTs got for rescuing the hostage? 
rankme_points_hostage_rescued_player     "2"    //How many points the CT who rescued got additional? 
rankme_points_hs    "1"    //How many additional points a player got for a HeadShot? 
rankme_points_kill_ct     "2"    //How many points a CT got for killing? 
rankme_points_kill_tr     "2"    //How many points a TR got for killing? 
rankme_points_kill_bonus_ct    "1"    //How many points a CT got for killing additional by the diffrence of points? 
rankme_points_kill_bonus_tr    "1"    //How many points a TR got for killing additional by the diffrence of points? 
rankme_points_kill_bonus_dif_ct     "100"    //How many points of diffrence is needed for a CT to got the bonus? 
rankme_points_kill_bonus_dif_tr     "100"    //How many points of diffrence is needed for a TR to got the bonus? 
rankme_points_ct_round_win     "0"    //How many points CT got for winning the round? 
rankme_points_tr_round_win     "0"    //How many points TR got for winning the round? 
rankme_points_ct_round_lose    "0"    //How many points CT lost for losing the round? 
rankme_points_tr_round_lose    "0"    //How many points TR lost for losing the round? 
rankme_points_knife_multiplier     "2.0"    //Multiplier of points by knife 
rankme_points_taser_multiplier     "2.0"    //Multiplier of points by taser 
rankme_points_start     "1000"    //Starting points 
rankme_minimal_kills     "0"    //Minimal kills for entering the rank 
rankme_percent_points_lose     "1.0"    //Multiplier of losing points. (WARNING: MAKE SURE TO INPUT IT AS FLOAT) 1.0 equals lose same amount as won by the killer, 0.0 equals no lose 
rankme_points_lose_round_ceil    "1"    //If the points is f1oat, round it to next the highest or lowest? 1 = highest 0 = lowest 
rankme_changes_chat    "1"    //Show points changes on chat? 1 = true 0 = false 
rankme_show_rank_all     "0"    //When rank command is used, show for all the rank of the player? 1 = true 0 = false 
rankme_rank_all_timer     "30.0"    //Cooldown timer to prevent rank command spam. 0.0 = disabled 
rankme_show_bots_on_rank     "0"    //Show bots on rank/top/etc? 1 = true 0 = false 
rankme_resetownrank     "0"    //Allow player to reset his own rank? 1 = true 0 = false 
rankme_minimumplayers     "2"    //Minimum players to start giving points 
rankme_vip_enabled     "0"    //Show AS_ maps statiscs (VIP mod) on statsme and session? 
rankme_points_vip_escaped_team     "2"    //How many points CTs got helping the VIP to escaping? 
rankme_points_vip_escaped_player     "2"    //How many points the VIP got for escaping? 
rankme_points_vip_killed_team     "2"    //How many points TRs got for killing the VIP? 
rankme_points_vip_killed_player     "2"    //How many points the TR who killed the VIP got additional? 
rankme_points_lose_tk     "0"    //How many points a player lose for Team Killing? 
rankme_points_lose_suicide     "0"    //How many points a player lose for Suiciding? 
rankme_rank_by     "0"    //Rank players by? 0 = STEAM:ID 1 = Name 2 = IP 
rankme_ffa     "0"    //Free-For-All (FFA) mode? 1 = true 0 = false 
rankme_mysql     "0"    //Using MySQL? 1 = true 0 = false (SQLite) 
rankme_dump_db     "0"    //Dump the Database to SQL file? (required to be 1 if using the web interface and SQLite, case MySQL, it won't be dumped) 1 = true 0 = false 
rankme_gather_stats    "1"    //Gather Statistics (a.k.a count points)? (turning this off won't disallow to see the stats already gathered) 1 = true 0 = false 
rankme_days_to_not_show_on_rank     "0"    //Days inactive to not be shown on rank? X = days 0 = off 
rankme_rank_mode    "1"    //Rank by what? 1 = by points 2 = by KDR 
rankme_sql_table    "rankme"    //The name of the table that will be used. (Max: 100) 
rankme_chat_triggers    "1"    //Enable (non-command) chat triggers. (e.g: rank, statsme, top) Recommended to be set to 0 when running with EventScripts for avoiding double responses. 1 = true 0 = false 
rankme_points_mvp_ct    "1"    //How many points a CT got for being the MVP? 
rankme_points_mvp_tr    "1"    //How many points a TR got for being the MVP? 
rankme_points_bomb_pickup     "0"    //How many points a player gets for picking up the bomb? 
rankme_points_bomb_dropped    "0"    //How many points a player loess for dropping the bomb? 
rankme_points_assiist_kill    "1"    //How many points a player gets for assist kill? 
ankme_points_match_win    "2"    //How many points a player win for winning the match? 
rankme_points_match_lose    "2"    //How many points a player loess for losing the match? 
rankme_points_match_draw    "0"    //How many points a player win when match draw?" 
rankme_announcer_player_connect    "1"    //Announce when a player connect with position and points? 
rankme_announcer_player_connect_chat    "1"    //Announce when a player connect at chat? 
rankme_announcer_player_connect_hint    "0"    //Announce when a player connect at hintbox? 
rankme_announcer_player_disconnect    "1"    //Announce when a player disconnect with position and points? 
rankme_announcer_top_player_connect    "1"    //Announce when a top player connect? 
rankme_announcer_top_pos_player_connect    "10"    //Max position to announce that a top player connect? 
rankme_announcer_top_player_connect_chat    "1"    //Announce when a top player connect at chat? 
rankme_announcer_top_player_connect_hint    "0"    //Announce when a top player connect at hintbox? 
rankme_gather_stats_warmup "1" //Gather Statistics In Warmup? 
rankme_points_min_enabled "1" // Is minimum points enabled? 1 = true 0 = false 
rankme_points_min "0" // Minimum points 
rankme_rank_cache "1" //Get player rank via cache, auto build cache on every OnMapStart. 
rankme_points_ns    "1"    //How many additional points a player got for a no scope kill? 
rankme_points_ns_allsnipers    "0"    //0: ssg08 and awp only, 1: ssg08, awp, g3sg1, scar20 
rankme_points_fb    "1"    //How many additional points a player got for a First Blood?  

 

 

Proszę o propozycję zmian na PW. (Najlepiej STEAM) 

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@ EMCE! większości nie rozumiem co Ty tu wkleiłeś xD. Może Opiekunowie wykazali by się jakąś inicjatywą? Aaaa no tak, zapomniałem że Oni mają głęboko w dupce ten serwer. Ja proponuje, aby za każde zdobyte 1k rankingu tracić po 5pkt. Przykładowo wbije 3k pkt. To strace 15pkt za śmierć. Wbije kolejne 3k pkt. to trace 30 pkt. 

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Mnie szczególnie jakoś nie obchodzi ilość traconych pkt bo nie gram dla topki, a ostatnio to prawie na serwa nie wbijam bo mam bardzo mało czasu...(za niedługo to się zmieni). Ale zgadzam się z @ ferNN myślę że to by było odpowiednie.

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